Perrault’s Trading Post Game



In-game footage from a group video game project from Spring 2014. The team included Justin Schmidt, Alicia Greisbach, Matt Duerst, Andy Uchytil, and Andy Blettner.

I acted as Team Lead, and was responsible for organization and communication with the client, integration of assets into Unity engine, some gameplay programming, GUI design, set dressing, materials, and lighting.

This video game was created for the Chippewa Valley Museum to install in one of their exhibits and be used as an interactive medium in exploring the history of the Chippewa Valley, specifically to learn about Jean Baptiste Perrault’s trading post and his relationship with the native Ojibwe people. It is primarily a point-and-click, choose your own adventure type game, with a heavy emphasis on dialogue, context, and informational tidbits.

Chippewa Valley Museum article:
http://www.cvmuseum.com/news.phtml/29FCC0F0/animating_the_past/

UW-Stout article:
http://www.uwstout.edu/spotlight/ECvideo.cfm

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Perrault's Trading Post Game

In-game footage from a group video game project from Spring 2014. The team included Justin Schmidt, Alicia Greisbach, Matt Duerst, Andy Uchytil, and Andy Blettner.



I acted as Team Lead, and was responsible for organization and communication with the client, integration of assets into Unity engine, some gameplay programming, GUI design, set dressing, materials, and lighting.



This video game was created for the Chippewa Valley Museum to install in one of their exhibits and be used as an interactive medium in exploring the history of the Chippewa Valley, specifically to learn about Jean Baptiste Perrault's trading post and his relationship with the native Ojibwe people. It is primarily a point-and-click, choose your own adventure type game, with a heavy emphasis on dialogue, context, and informational tidbits.



Chippewa Valley Museum article:

http://www.cvmuseum.com/news.phtml/29FCC0F0/animating_the_past/



UW-Stout article:

http://www.uwstout.edu/spotlight/ECvideo.cfm