Pakistan Currency Comparison With Most Valuable Currencies in Asia

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Money plays an important role in today’s world. Asia is home to some of the most expensive currencies in the world. The Kuwait dinar is not only Asia’s most valuable currency but also the most valuable in the world.

5) Azerbaijani Manat (1 Azerbaijani Manat = 66.35 Pakistani Rupee)
4) Jordanian dinar (1 Jordanian dinar = 147.73 Pakistani Rupee)
3) Omani Rial (1 rial = 147.73 Pakistani Rupee)
2) Bahraini dinar (1 dinar = 277.73 Pakistani Rupee)
1) Kuwaiti dinar (1 dinar = 346.64 Pakistani Rupee)

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When players can generate their own money in infinite supply by killing monsters for in-game gold, MMO economies quickly get overrun by inflation. In the past we’ve talked about how designers can create gold sinks to solve this problem. Today we’ll talk about other ways game designers approach it: by adapting the same tools used by economists in the real world.
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Pakistan Currency Comparison With Most Valuable Currencies in Asia

Money plays an important role in today’s world. Asia is home to some of the most expensive currencies in the world. The Kuwait dinar is not only Asia’s most valuable currency but also the most valuable in the world.

5) Azerbaijani Manat (1 Azerbaijani Manat = 66.35 Pakistani Rupee)
4) Jordanian dinar (1 Jordanian dinar = 147.73 Pakistani Rupee)
3) Omani Rial (1 rial = 147.73 Pakistani Rupee)
2) Bahraini dinar (1 dinar = 277.73 Pakistani Rupee)
1) Kuwaiti dinar (1 dinar = 346.64 Pakistani Rupee)

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29 thoughts on “Pakistan Currency Comparison With Most Valuable Currencies in Asia

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  3. Humza Noor

    It used to be 1rs= 1 or 2 Dollars in 1947… and by the end of 80s it was 1 dollar =3rs.. and today due to corruption it's fu*king 1 dollar= 80rs

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  5. Ender Knight

    Ik this is a somewhat old vid but elder scrolls online suffered the opposite of inflation, back when it was first came out, you would get 2 gold from a boss mayyybeeee, halarious. But its somewhat reasonable now

  6. Azminek

    This isn't just an MMO problem. Single player games suffer from it too. Just remember when you play a few hours of Skyrim, you hit lvl 30, the gems become common loot, the best items are the ones you craft for yourselves, you end up with hundreds of thousands of gold coins and millions worth of flawless gemstones and legendary equipment. From that point that game doesn't even have an economy. You just hoard items because the game built up an urge to loot in you, but it's not worth selling, neither using. And whom would you sell to? Traders generally have one or two thousands of gold which is one or two flawless diamonds. The game design is completely broken. It whould have really needed something that burns a lot of money and other resources, like rebuilding and managing Helgen, paying taxes to Falkreath, paying the salary of the guards, building and keeping up an army for the involvement in the civil war which could have expensive sieges, Helgen could fall victim of skirmishes.

    Removing level cap was also a bad decision which further destroyed the game economy. Since you could become the master of everything, you weren't in need of engaging in business with NPC-s to get items you couldn't craft for yourself.

    Teaming up with NPC-s should also have a fee. Like them demanding a share of the loot you collect together, investing in them. Thoug they should be actually useful beyond being your pack-horse.

    And on top of everything. Either limiting the amount of money in Skyrim or make the prices react to your accumulated wealth. But that game is broken in so many levels even mods can't fix it.

  7. George Cowsert

    Another idea to solve this is what I'd call a dual currency system.

    Essentially, every time you killed an enemy around the same level as you, you'll get 1 of currency A. Killing enemies of lower levels won't give you currency A, but killing enemies of substantially higher level will give you more.

    Currency A can then be traded for currency B, which is used for all vendors and trading.

    However, the exchange rate is fluid, and will adjust to accommodate for inflation.

    To make sure new players don't get screwed over, bosses will always drop some of currency B and you will be rewarded for completing quests via currency B.

  8. Kimberly Rodriquez

    …Or you could not and say "Okay, let's use a barter system for everything." That would be a cool change of pace.

  9. Piksil Demon

    Most of the world: "Lets take what we learn from inflation in MMO's to change how we approach it in real life

    Extra credit: "Lets take real life and put it into our MMO's economy"

    Curse you feedback loops xD

  10. Sven Zedlitz

    "rather than your central bank (…) keeping careful tabs on how much money is out there"…good one 🙂

  11. John Daniel Esguerra

    Oh Gaia 😀 I have experienced it. Man one simple item worth more than a billion gaian gold.

  12. Grant Mitchell

    Wait, so why can't you just set a limit on the minimum value on the money that you earn in game? Like, if we use your example, why can't we just make it so that there is a minimum amount that silver piece is worth? Then you wouldn't have to worry about inflation in the first place right? Or would that break some other aspect of MMO's that I don't know about (I've never really played one, so I don't know that much about them).

  13. Luca Fuoco

    As long as making currency requires a time investment, it will never hyper-inflate, as time isn't unlimited.

  14. coalerter

    When he says fifty of my country is worth one dollar, he says that I'm Filipino.

    And he's right.

  15. Geklmin

    And so diamonds become worthless because you can buy them for 10,000 silver pieces.

    The value of a diamond at the store (for USD) doesn't represent what you could trade to get diamonds in in-game currency.

    The real value of a diamond is 2 cents for every 100 diamonds, not the 4.99 you imagine

    This solution is flawed.

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